![]() Apparently Burial At Sea seems to impress upon the player that it took only a brief conflict to turn Rapture into a watery hell hole and not any socio-political tensions. When you finally do see the city in ruins, it is when Atlas is unleashed upon it, mere weeks later. There is no violence, no problems, and you even see individuals using the highly unstable exportation plasmid without issue. Burial At Sea reflects none of this despite being in Rapture's final days before total civil war, and appears to be almost utopian in many respects. The novel Bioshock: Rapture, which received support and approval by Levine, shows that instabilities from ADAM withdrawals and the most violent splicers emerged very early on. Many more were missing the spiritual faith which Ryan had outlawed, and even the city itself was suffering from the lack of hands maintaining it.Įven without that, within months of the introduction of plasmids the less sane examples of splicers began to appear. There was no minimum wage, and the dog-eat-dog mentality of the world meant many were left to rot thanks to the monopolisation of the industry by rivals. The failings of Ryan's own ideology resulted in deaths, poverty and the common worker receiving no kind of support nor income. While Fonrtaine certainly accelerated the fall of the city with his own ambitions, cracks were already beginning to appear long before he was involved. The story of Rapture always emphasised the city's internal decay yet the city here is almost completely stable and without problems. The problem is that, as great looking as this was, it was completely at the wrong time. ![]() ![]() It was a look into the city's beautiful design before the ruins of war, before the madness set in and before even the affects of Atlas were felt. One of the most interesting parts of Burial At Sea was the opportunity it gave to see Rapture at a time of apparent prosperity. So, here's five failings which ultimately ruined Bioshock Infinite: Burial At Sea. Nearly all of these served only to mix up the games' messages and dilute what was once a very strong story. In the name of fan-service, this love letter managed to utterly wreck the stories of both worlds and cause no end of continuity issues and narrative failings. The issue is that, for all of this, you only needed to scratch the surface to see the many problems Burial At Sea caused. ![]() To see Rapture in a time when it was relatively stable, to speak with Atlas (or Fontaine if you prefer) when he was leading his revolution or to explore Fink Industries when it had been overrun by the Vox Populi. Along with a return of many characters, it offered the player an opportunity to witness events otherwise unseen in any previous titles. Seen by many as a love letter to the fans, Bioshock Infinite: Burial At Sea served as a final tribute to the worlds of Rapture and Columbia. If you've yet to play any of the games, this is one you might want to skip. Lots and lots of spoilers as this is going to be discussing the whole damn Bioshock saga from beginning to end. Overall, Burial at Sea ties up the Bioshock franchise and binds it together in a way that I have never seen so well done before- with a greatly satisfying conclusion to the story.A warning to all about to read this article: There will be spoilers. It includes gameplay elements of all games, incorporating some of the missed things in Infinite, but improving aspects of the original 2. The Rapture in this game has a new 'depth' to it, giving an explanation of not only the technology but the way the city works, it also gives us insight into some of the characters that, (I felt at least) were given a shaky motivation in the original 2 games. Talking of Beauty, This DLC is one of the most gorgeous games that I have ever seen, continuing the trend of infinite. The settings are excellent, with an excellent contrast between them- that portrays the places and the things they represent beautifully. Burial at Sea: Episode 2 completes Elizabeth's Arc from Infinite, tying it into the events of the original two games in a way that doesn't seem forced, but as an ode to the other games and making the entire story more cohesive.
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